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There's replay value to be found in the Hard difficulty setting, or chasing 29 Trophies for a Platinum, as well as an unlockable New Game+ challenge. Rooney's cannon blasts play like a shooter, and making the most of Iolo's Gunstar Heroes-esque fixed shot fireballs makes progressing as the Balin the Hobbit lookalike feel like a retro modern take on The Chaos Engine. Gameplay mixes brawling with shooting, so while Fae the Dark Elf's attacks are melee focussed, the contrast between the three selectable characters is what separates Battle Axe as being closer to a top-down run-and-gun game, rather than just hacking-and-slashing. Nieborg's delightfully detailed pixel art presents Battle Axe like a CP System era arcade game, and the Capcom references extend to Manami Matsumae's fantastic fantasy soundtrack, which is boosted from her experience of composing beat-'em-up music for Final Fight, and particularly her tunes in Magic Sword.
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From its origins as a Kickstarter project, Battle Axe was pitched by developers Henk Nieborg and Bitmap Bureau as a top-down game that draws its vision not just from Gauntlet, but also the settings of Golden Axe and Dungeons & Dragons: Shadow over Mystara.
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Considering that Makoto Uchida's work on Golden Axe was inspired by combining a fantasy backdrop with Double Dragon's gameplay - alongside the fact that Golden Axe was originally going to be named as Battle Axe or Broad Axe instead - the greatest compliment we can give Numskull Games' PS4 Battle Axe is that it successfully captures the spirit of its inspirations.